When Microsoft officially unveiled the Xbox Series S as a cheaper companion to the Xbox Series X, it seemed like a masterstroke. Here was a way for consumers to experience next-generation games at a price that was $100 lower than the disk-free PS5.

But some worried that the cut-back specs, alongside Microsoft’s pledge that the Series X and S will support the same games, would cause problems for developers down the road. And in a recent interview with WCCFtech, 4A Games Chief Technical Officer Oleksandr Shyshkovtsov seemed to confirm this.  

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