Real-time strategy is a criminally underloved genre of late. There have been a handful of interesting titles over the last few years, but whatever happened to the simple joy of starting with a simple base, gathering resources, building an army and decimating your opponents with sheer overwhelming force?

Conan Unconquered wants to channel the best of classic RTS design, but with a new twist: The entire experience can be cooperative.

(Image credit: Funcom)

I went hands-on with Conan Unconquered at GDC 2019 in San Francisco, and it seems like a tight, intense experience that requires constant communication with a trusted teammate. At the same time, it’s also immensely rewarding, thanks in part to the vast asymmetry between the characters you control and the enemies you’ll fight. Just like in one of Robert E. Howard’s Conan stories, the good guys can carve bloody swathes through hordes of foes — but that also means that every lost soldier on your side can be potentially devastating.


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