SEATTLE – When Trover Saves the Universe debuted at E3, I thought I might want to play it. Now, I absolutely have to play it. This first-person/third-person/puzzle/action hybrid is absolutely unlike any other game I’ve ever played. And now that I’ve had a chance to sit down with the man behind the game, Justin Roiland, I can report that the entire production is a big, weird, delightful accident.

(Image credit: Squanch Games)

I went hands-on with two Trover Saves the Universe demos at PAX West 2018: a VR snippet from E3, as well as a brand-new non-VR demo for PAX. In the game, you play as a member of a chair-bound race, who gets around by teleporting. When a giant monster steals your dogs to use as his new eyeballs (no, this doesn’t make any more sense in context), a purple alien named Trover drags you out of your house on a quest to try to set things right.

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