SAN JOSE, Calif. — Epic Games has always had a habit of being, well, epic. The world-renowned game developer made a splash last year with its Bullet Train demo, which showed off just how fun Oculus’ Touch controllers could be.

Created by a six-man team in five weeks, Bullet Train let you unleash your inner Neo with time-slowing, teleportation powers that let you pluck bullets out of the air and fling them back at your enemies while warping around the board, dual-wielding weapons. If Epic could do that with such a small staff and a short time frame, what could happen with more than a year and 15 people?

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