SAN FRANCISCO — At Game Developers Conference (GDC) 2015, there was only one game whose booth consistently had a line of eager fans waiting to play the demo. That game was Bloodborne, a PlayStation 4 exclusive made by Japanese studio From Software, developers of the cult-hit-turned-AAA-franchise Dark Souls.

After a lackluster 2014 holiday lineup, Bloodborne is just what Sony needs, and the reason I’m finally ready to buy a PS4. Here’s my take on the upcoming Gothic-inspired action role-playing game.

Bloodborne, which arrives in stores and online March 24, takes the tried-and-tested formula of responsive combat and multiple playstyles (fast and agile, slow and strong, or everything in between), and adds an extra sense of urgency and aggression. Unlike Dark Souls and its sequel, which often had the player hiding behind the cover of a shield, Bloodborne rewards you for proving that the best defense is a good offense.

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